Interactive Controls
Set Interactive Time Range
All interactive sessions use a set time range to cache metrics data and perform quick tests.
Query Time Start:
Query Time Duration:
Query Time Scrubber:
All interactive sessions use a set time range to cache metrics data and perform quick tests.
Query Time Start:
Query Time Duration:
Query Time Scrubber:
Import data from Prometheus that we exported, so we can monitor and execute commands on ourself
Select one of the bots to see Sireus working on an individual agent level, which is where the scoring and Actions take place.
Name | States |
---|---|
Edge | In Use.Default |
App | In Use.Default |
Database | In Use.Default |
Sireus in Sireus | In Use.Default |
For the purpose of the demo, these are not editable, but that will be added after the Design RFC is complete.
This is the configuration data that creates the Sireus Decision System.
Queries collect metrics from Prometheus, so we can populate variables.
Name | Query | Server | Info |
---|---|---|---|
Sireus Bot Group Counts | sum(sireus_bot_exists) by (bot_group) | prometheus_primary | How many Bots are in each Bot Group in Sireus? |
Variables population has two phases, extracting from Queries, and synthesizing new variables by evaluating expression on from queried variables.
Name | Type | Query Name | Query Key | Range Start | Range End | Invert |
---|---|---|---|---|---|---|
bot_count | Sireus Bot Group Counts | 1 | 1 | false |
States are specialized State Machines, they only go forward or reset. They can skip entries forward. The combination of several state pipelines allows us a lot of expression about what the current state of the operational system is.
Only moving forward or resetting removes inner loops of the state machines where it can be stuck. The entire state pipeline is a loop that will find the appropriate state on reset.
Name | Info | States |
---|---|---|
In Use | Is there at least 1 user using the demo? | Default, In Use, Abandoned |
Lock Timers can be required by Actions before they can run, so you can lock concurrency, and are given a timeout so that they will always unlock later, and the system never gets stuck.
Name | Type | Info |
---|---|---|
Single Bot Lock | 1 | Per bot lock, so that each bot can operate independently. Use for Node or Agent level control. |
Full Bot Group Lock | 0 | Lock for controlling the entire Bot Group. Use for Service or Platform level control. |