Interactive Controls
Set Interactive Time Range
All interactive sessions use a set time range to cache metrics data and perform quick tests.
Query Time Start:
Query Time Duration:
Query Time Scrubber:
All interactive sessions use a set time range to cache metrics data and perform quick tests.
Query Time Start:
Query Time Duration:
Query Time Scrubber:
States and Variables make up this Bots data.
Operation: Default Problem Evaluate Escalate EscalateWait
Traffic: Default High Low None
Attack Risk: Default Low High Critical
Condition gets a Final Score, on the left side of the header, and will be green or red depending on whether it is Available to executed.
Score: 0.45 Traffic is High Traffic.Default
| Name | Raw | Start | End | Ranged | Curve | Curved | Weight | Final |
|---|---|---|---|---|---|---|---|---|
| High Traffic | 800.00 | 500 | 1500 | 0.30 | 0.09 | 1 | 0.09 |
Score: 0.00 Circuit Down Operation.Default
| Name | Raw | Start | End | Ranged | Curve | Curved | Weight | Final |
|---|---|---|---|---|---|---|---|---|
| Circuit Down | 1.00 | 0 | 1 | 1.00 | 0.00 | 1 | 0.00 |
Score: 0.00 Circuit Is Repaired Operation.Evaluate
| Name | Raw | Start | End | Ranged | Curve | Curved | Weight | Final |
|---|---|---|---|---|---|---|---|---|
| Circuit Down | 1.00 | 0 | 1 | 1.00 | 1.00 | 1 | 1.00 |
Score: 0.00 Circuit Is Repaired Without Command Operation.Problem
| Name | Raw | Start | End | Ranged | Curve | Curved | Weight | Final |
|---|---|---|---|---|---|---|---|---|
| Circuit Down | 1.00 | 0 | 1 | 1.00 | 1.00 | 1 | 1.00 |
Score: 0.00 Circuit could be repaired via API Operation.Problem
| Name | Raw | Start | End | Ranged | Curve | Curved | Weight | Final |
|---|---|---|---|---|---|---|---|---|
| Circuit Down | 1.00 | 0 | 1 | 1.00 | 0.00 | 1 | 0.00 |
Score: 0.00 Circuit has not been fixed Operation.Evaluate
| Name | Raw | Start | End | Ranged | Curve | Curved | Weight | Final |
|---|---|---|---|---|---|---|---|---|
| Circuit Down | 1.00 | 0 | 1 | 1.00 | 0.00 | 1 | 0.00 |
Score: 0.00 Escalation has not fixed the circuit Operation.Escalate
| Name | Raw | Start | End | Ranged | Curve | Curved | Weight | Final |
|---|---|---|---|---|---|---|---|---|
| Circuit Down | 1.00 | 0 | 1 | 1.00 | 0.00 | 1 | 0.00 |
Score: 0.00 No Traffic Traffic.Default
| Name | Raw | Start | End | Ranged | Curve | Curved | Weight | Final |
|---|---|---|---|---|---|---|---|---|
| No Traffic | 800.00 | 0 | 1 | 1.00 | 0.00 | 1 | 0.00 |
Score: 0.00 No longer High Traffic Traffic.High
| Name | Raw | Start | End | Ranged | Curve | Curved | Weight | Final |
|---|---|---|---|---|---|---|---|---|
| No Longer High Traffic | 800.00 | 1500 | 500 | 0.70 | 0.49 | 1 | 0.49 |
Score: 0.00 Traffic has resumed from stopped Traffic.None
| Name | Raw | Start | End | Ranged | Curve | Curved | Weight | Final |
|---|---|---|---|---|---|---|---|---|
| Has Traffic | 800.00 | 0 | 1 | 1.00 | 1.00 | 1 | 1.00 |
Conditions can only be Available if their Required States are currently active. There is a description if you expand them which explains the scoring in detail, up to the final score.
An Condition with a score of 0 will never be executed, and there are several conditions which will force a 0 score.
When more than one Condition is Available and meets all their requirements, the highest score will be executed.