Interactive Controls
Set Interactive Time Range
All interactive sessions use a set time range to cache metrics data and perform quick tests.
Query Time Start:
Query Time Duration:
Query Time Scrubber:
All interactive sessions use a set time range to cache metrics data and perform quick tests.
Query Time Start:
Query Time Duration:
Query Time Scrubber:
States and Variables make up this Bots data.
Operation: Default Problem Evaluate Escalate EscalateWait
Traffic: Default High Low None
Attack Risk: Default Low High Critical
Condition gets a Final Score, on the left side of the header, and will be green or red depending on whether it is Available to executed.
Score: 0.00 Is database storage degraded? Operation.Problem
Name | Raw | Start | End | Ranged | Curve | Curved | Weight | Final |
---|---|---|---|---|---|---|---|---|
Long Wait Queue | 0.00 | 0 | 500 | 0.00 | 0.00 | 1 | 0.00 |
Score: 0.00 Long Wait Queue Operation.Default
Name | Raw | Start | End | Ranged | Curve | Curved | Weight | Final |
---|---|---|---|---|---|---|---|---|
Long Wait Queue | 0.00 | 0 | 500 | 0.00 | 0.00 | 1 | 0.00 |
Score: 0.00 Normal Operation Operation.Problem
Name | Raw | Start | End | Ranged | Curve | Curved | Weight | Final |
---|---|---|---|---|---|---|---|---|
Timeout Rate over 100 | 0.00 | 200 | 0 | 1.00 | 1.00 | 1 | 1.00 |
Score: 0.00 Processing Bad After Fix Attempt Operation.Evaluate
Name | Raw | Start | End | Ranged | Curve | Curved | Weight | Final |
---|---|---|---|---|---|---|---|---|
Always True after 10s | 1.00 | 0 | 1 | 1.00 | 1.00 | 1 | 1.00 |
Score: 0.00 Processing Fixed Operation.Evaluate
Name | Raw | Start | End | Ranged | Curve | Curved | Weight | Final |
---|---|---|---|---|---|---|---|---|
Wait Queue over 2000 | 0.00 | 500 | 0 | 1.00 | 1.00 | 1 | 1.00 |
Score: 0.00 Waiting for On-Call Operation.Escalate
Name | Raw | Start | End | Ranged | Curve | Curved | Weight | Final |
---|---|---|---|---|---|---|---|---|
Always True after 10s | 1.00 | 0 | 1 | 1.00 | 1.00 | 1 | 1.00 |
Conditions can only be Available if their Required States are currently active. There is a description if you expand them which explains the scoring in detail, up to the final score.
An Condition with a score of 0 will never be executed, and there are several conditions which will force a 0 score.
When more than one Condition is Available and meets all their requirements, the highest score will be executed.